Enduvo immersive environments do not currently feature real-world gravity or physics.
What does this mean?
- If you release or 'drop' an object, it will remain suspended in space, exactly where you released it.
- You cannot 'throw' an object and expect it to continue moving in the direction thrown; concepts like force, velocity, and momentum do not apply to objects in the environment.
- Objects only move in Enduvo when a user grabs and interacts with them, either during recording (creator) or while learning (user).
- Objects are not truly 'solid' in Enduvo. Both 3D and 2D objects can pass through one another or be placed 'inside' another object.
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