There are three simple ways you can import external audio using the existing capabilities in Enduvo today:
Import your audio as a 'video' in Enduvo:
Record an MP4 video, with audio, that you can play in the classroom.
The video can be front-and-center or hidden behind other assets.
Because instructors in 1.0 now have full control over when the video is played/paused/stopped, you can introduce your 'guest speaker' and then play the video in the background while working with the model, etc.
- Change your audio input device:
- Record your audio as an MP3 audio file or MP4 video file, saved to your desktop.
- Launch Enduvo.
- Set your "audio input" device to "Stereo Mix (Realtek(R) Audio)" in the following locations**:
- Windows > Settings > Sound Settings > Choose your input device
- SteamVR > Settings > Audio > Audio Input Device
- Enduvo 1.0 Desktop app > Settings > Audio Device
Finally, you can also record an audio file and then play it via a mini Bluetooth speaker clipped on and placed strategically close to your headset mic. This is a bit of a system hack but can be done successfully in both 0.9.8 and 1.0. The headset mic is sensitive enough to pick up the Bluetooth audio reasonably well.
**Note: You may also need to select "Stereo Mix (Realtek(R) Audio)" as the input device within the HTC VIVE or Oculus app as well. To do this, select your headset from the "Devices" list and then modify the "Audio" settings for the device in question.
The Enduvo development team is working on functionality to allow content authors to record and import external audio into Enduvo, but the tricks above should get you started today.