Enduvo is a fully digital world without 'real-world' limitations or concepts like gravity, physics or collision between independent objects. This means that objects do not 'detect' or 'collide' with one another in the same way that they would in real-world, physical environment.
For example:
- You can push a 3D model of a person through or inside of a 3D model of a chair, desk or table.
- You can place a 3D model of a ball inside or overlapping a 2D image or video object.
The only time that objects truly 'interact' in Enduvo is when you are working with multiple components (also called layers or segments) within a model. So, if you import a bike model that includes components like brakes, tires, handlebars, frame and a chain, those components (aka segments) can 'see' or interact with one other when you are in 'segment' mode in Enduvo. Even then the interactivity is limited - Enduvo can guide users towards the correct configuration of those components within the model structure as a whole (e.g., the brakes attach the frame at this specific point); however, the components can still move 'through' each other and remain suspended or floating in space unless you are moving them.
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